CUGL
2.0
|
This is the complete list of members for cugl::Matrix, including all inherited members.
angle() const | cugl::Matrix | |
apply() const | cugl::Matrix | inline |
apply(const Point &p) const | cugl::Matrix | inline |
apply(const Vector &v) const | cugl::Matrix | inline |
axis() const | cugl::Matrix | |
get() | cugl::Matrix | inline |
inv() const | cugl::Matrix | |
m | cugl::Matrix | private |
Matrix() | cugl::Matrix | |
Matrix(GL_Matrix r) | cugl::Matrix | |
Matrix(GLenum mode) | cugl::Matrix | explicit |
Matrix(const Vector &axis, double theta) | cugl::Matrix | |
Matrix(const Plane &refl) | cugl::Matrix | inlineexplicit |
Matrix(const Point &lightPos, const Plane &plane) | cugl::Matrix | inline |
Matrix(const Quaternion &q) | cugl::Matrix | explicit |
Matrix(const Vector &u, const Vector &v) | cugl::Matrix | |
Matrix(const GLfloat m00, const GLfloat m10, const GLfloat m20, const GLfloat m30, const GLfloat m01, const GLfloat m11, const GLfloat m21, const GLfloat m31, const GLfloat m02, const GLfloat m12, const GLfloat m22, const GLfloat m32, const GLfloat m03, const GLfloat m13, const GLfloat m23, const GLfloat m33) | cugl::Matrix | inline |
operator!=(const Matrix &x, const Matrix &y) | cugl::Matrix | friend |
operator()(int i, int j) | cugl::Matrix | inline |
operator()(int i, int j) const | cugl::Matrix | inline |
operator*(const Matrix &m, const Matrix &n) | cugl::Matrix | friend |
operator*(GLfloat s, const Matrix &m) | cugl::Matrix | friend |
operator*(const Matrix &m, GLfloat s) | cugl::Matrix | friend |
operator*=(const Matrix &rhs) | cugl::Matrix | inline |
operator*=(GLfloat s) | cugl::Matrix | inline |
operator+(const Matrix &m, const Matrix &n) | cugl::Matrix | friend |
operator+=(const Matrix &rhs) | cugl::Matrix | inline |
operator-(const Matrix &m, const Matrix &n) | cugl::Matrix | friend |
operator-=(const Matrix &rhs) | cugl::Matrix | inline |
operator/(const Matrix &m, GLfloat s) | cugl::Matrix | friend |
operator/=(GLfloat s) | cugl::Matrix | inline |
operator<<(std::ostream &os, const Matrix &m) | cugl::Matrix | friend |
operator==(const Matrix &x, const Matrix &y) | cugl::Matrix | friend |
operator~() const | cugl::Matrix | inline |
quaternion() const | cugl::Matrix | |
reflect(const Plane &p) | cugl::Matrix | |
shadow(const Point &lightPos, const Plane &plane) | cugl::Matrix | |
trace() | cugl::Matrix | inline |
transpose() const | cugl::Matrix |